Luca PetrilloInnovation in Indie Games MusicFez — The concept of proximity over orderJan 27, 2021Jan 27, 2021
Luca PetrilloFunctions and definition of music techniques in video gamesIntroductionDec 9, 2020Dec 9, 2020
Luca PetrilloPhysics Related Sound Systems: implementation of procedural sounds for different materials in…Usually the realism of an interactive experience is based on these main components: graphics, physics & AI, and audio. After more than 30…Nov 18, 2020Nov 18, 2020
Luca PetrilloDialogue in GamesDialogue is one the main tools to deliver the rules and the story to the player. It is not a merely decorative element that helps to…Nov 5, 2020Nov 5, 2020
Luca PetrilloProcedural Sound designThe post will explain what it is this technique and the reasons why it’s a common technique used in game audio.Oct 20, 2020Oct 20, 2020
Luca PetrilloDead Space — How to re-imagine survival horror gamesDead space is one of the best survival horror of the last times. It excell in providing a sense of unease and fear in the player that not…Oct 13, 2020Oct 13, 2020