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Luca Petrillo
Luca Petrillo

1 follower

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Innovation in Indie Games Music

Fez — The concept of proximity over order

Jan 27, 2021
Innovation in Indie Games Music
Innovation in Indie Games Music
Jan 27, 2021

Functions and definition of music techniques in video games

Introduction

Dec 9, 2020
Functions and definition of music techniques in video games
Functions and definition of music techniques in video games
Dec 9, 2020

Physics Related Sound Systems: implementation of procedural sounds for different materials in…

Usually the realism of an interactive experience is based on these main components: graphics, physics & AI, and audio. After more than 30…

Nov 18, 2020
Physics Related Sound Systems: implementation of procedural sounds for different materials in…
Physics Related Sound Systems: implementation of procedural sounds for different materials in…
Nov 18, 2020

Dialogue in Games

Dialogue is one the main tools to deliver the rules and the story to the player. It is not a merely decorative element that helps to…

Nov 5, 2020
Dialogue in Games
Dialogue in Games
Nov 5, 2020

Procedural Sound design

The post will explain what it is this technique and the reasons why it’s a common technique used in game audio.

Oct 20, 2020
Procedural Sound design
Procedural Sound design
Oct 20, 2020

Dead Space — How to re-imagine survival horror games

Dead space is one of the best survival horror of the last times. It excell in providing a sense of unease and fear in the player that not…

Oct 13, 2020
Dead Space — How to re-imagine survival horror games
Dead Space — How to re-imagine survival horror games
Oct 13, 2020
Luca Petrillo

Luca Petrillo

1 follower

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