Luca PetrilloInnovation in Indie Games MusicFez — The concept of proximity over order10 min read·Jan 27, 2021----
Luca PetrilloFunctions and definition of music techniques in video gamesIntroduction8 min read·Dec 9, 2020----
Luca PetrilloPhysics Related Sound Systems: implementation of procedural sounds for different materials in…Usually the realism of an interactive experience is based on these main components: graphics, physics & AI, and audio. After more than 30…5 min read·Nov 18, 2020----
Luca PetrilloDialogue in GamesDialogue is one the main tools to deliver the rules and the story to the player. It is not a merely decorative element that helps to…6 min read·Nov 5, 2020----
Luca PetrilloProcedural Sound designThe post will explain what it is this technique and the reasons why it’s a common technique used in game audio.4 min read·Oct 20, 2020----
Luca PetrilloDead Space — How to re-imagine survival horror gamesDead space is one of the best survival horror of the last times. It excell in providing a sense of unease and fear in the player that not…9 min read·Oct 13, 2020----